Ambition Is Evil: In this game, it is revealed that Soul Calibur being just as evil as Soul Edge was not new knowledge, and that the sword's darker nature was still dormant by the time of Soulcalibur I and II.The game has examples of the following tropes: Museum: Returns here after its absence in V, allows one to view profiles, lore, and concept art among others.Network: Online play includes ranked, unranked and replay mode.There are now 100 slots (twice the amount than older games), and you can now download creations from others should they put it up for share in another 100 slots, making a total of 200 character slots total. The mode is given several improvements, most notable being a choice of 16 different races rather than just humans. Creation: Returns from previous entries as a staple of the series.Libra of Soul: An alternate story mode where you play as your own character and embark on an adventure separate from the main story.There's a main storyline, and as one progresses there are "branches" that explore different aspects of the timeline with the individual characters. Soul Chronicle: A full-fledged story about the Tale of Souls and Swords described as "epic" by the creators.Resist Impact: A more powerful version of Guard Impact where at the cost of a half a bar of the critical gauge can defend against any attack including Unblockables and Guard breaks.Soul Attack: A powerful attack that can be unleashed at the cost of one bar of the critical gauge while entering Soul Charge mode.A revamped and modernized version of the Soul Charge mechanic seen in Soulcalibur II and III.Īfter the release of Season 2 two new game mechanics where added. It gives the player access to extra moves and allows one to deal damage to an opponent even while they're blocking. Soul Charge: A temporary power-up that increases the user's attack power at the cost of one bar of the Critical Gauge.A move that uses one bar the user's Critical Gauge to unleash a powerful attack. Lethal Hit: An advanced system where landing certain moves under the right conditions will deal extreme damage to an opponent and break off a section of their armor, comparable to the Fatal Counters of BlazBlue.Different sections of armor can be broken off during a match via Lethal Hit, though finishing a match with a powerful strike will also shatter armor similar to V. Armor Break: Returns from Soulcalibur IV and V.Reversal Edge: A counter performed with a single button, which allows the player to defend against an opponent's non guard breaking or unblockable attack and counter with a powerful strike that sends both combatants into a Tactical Rock–Paper–Scissors situation.Unlike V, GI no longer requires a meter, though it does however cost guard meter. Guard Impact: Returns from all the preceding Soulcalibur entries, and allows players to parry non guard breaks/unblockable attacks with a timed button press.Guest characters: Geralt of Rivia, 2B (Season 1), Haohmaru (Season 2).From Soulcalibur III: Zasalamel, Tira (Season 1), Amy (Season 1), Setsuka (Season 2).From Soulcalibur II: Talim, Raphael, Cassandra (Season 1).From Soulcalibur: Kilik, Xianghua, Nightmare, Ivy, Yoshimitsu, Maxi, Astaroth. From Soul Edge: Mitsurugi, Sophitia, Siegfried, Taki, Voldo, Seong Mi-na, Cervantes, Inferno, Hwang (Season 2).On November 25, 2019, Season 2 went live complete with new moves, new battle mechanics, four new characters, and more CAS parts. It was released worldwide on October 19th, 2018. Soulcalibur VI was the first and only game in the series to be made under the leadership of Motohiro Okubo, who previously worked on Tekken 7, and the first made in the Unreal Engine. The main roster has 21 characters, plus two seasons of four DLC characters for a total of 29. In addition, a second story mode called "Libra of Soul" allows players to create their own character and thrust themselves into the conflict between the two swords. Most of the roster from I return, but some of the characters who first debuted in II and III are also playable. The roster features a complete host of iconic returning characters, with additional newcomers. The story, titled Soul Chronicle, is a major focus in the game. Rather, it's a Continuity Reboot that doesn't follow the Time Skip utilized by Soulcalibur V and instead goes back to the time of the first Soulcalibur " to uncover hidden secrets" about the struggle between the legendary swords. Soulcalibur VI is the seventh mainline installment of the Soul Series (eleventh overall), and the first on the eighth-gen consoles PlayStation 4 and Xbox One, as well as the first on PC.ĭespite its title, Soulcalibur VI isn't a sequel - at least not in the traditional sense.
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